Kinematics Summary: Motion, Vectors, and Projectiles
Complete guide to understanding motion in physics
Chapter 1: Describing Motion
Key Definitions
Distance: Total length of the path travelled (scalar). Symbol: d. Unit: metres (m).
Displacement: Distance travelled in a specific direction (vector). Symbol: s or x. Unit: metres (m).
Speed: Rate of change of distance (scalar). Symbol: v. Unit: m s⁻¹.
Velocity: Rate of change of displacement (vector). Symbol: v. Unit: m s⁻¹.
Average Speed = total distance / total time
Average Velocity = change in displacement / time taken → v = Δs / Δt
Scalar vs Vector Quantities
Scalar Quantities (Magnitude only) | Vector Quantities (Magnitude & Direction) |
---|---|
Distance | Displacement |
Speed | Velocity |
Mass | Acceleration |
Time | Force |
Graphs of Motion
Displacement-Time Graph
The slope of the graph indicates the velocity
Example: Calculating Velocity from s-t Graph
If a displacement-time graph shows an object moves from 2m to 8m in 3 seconds:
Velocity = (8 - 2) / 3 = 2 m/s
Measuring Speed in the Laboratory
- Two Light Gates: Measure time (Δt) to travel a fixed distance (Δs)
- One Light Gate: Measure time (Δt) for an object of known length (l) to pass
- Ticker-Timer: Dots on tape are made at regular intervals (e.g., 0.02 s)
- Motion Sensor: Uses ultrasound pulses to calculate distance
Tip:
When using ticker-tape, evenly spaced dots indicate constant velocity, while increasing spacing shows acceleration.
Combining Vectors
Vectors are added by placing them "tip-to-tail". The resultant is the vector from the start of the first to the end of the last.
For perpendicular vectors, use Pythagoras' Theorem:
Resultant magnitude R = √(A² + B²)
Direction θ = tan⁻¹(opposite/adjacent)
Chapter 2: Accelerated Motion
Acceleration
Definition: The rate of change of velocity. It is a vector.
Symbol: a. Unit: m s⁻².
a = (v - u) / t or a = Δv / Δt
Remember:
Deceleration is simply negative acceleration. When an object slows down, its acceleration value is negative.
Velocity-Time Graphs
Velocity-Time Graph
The slope gives acceleration, and the area under the graph gives displacement
Example: Calculating Acceleration from v-t Graph
If velocity increases from 4 m/s to 12 m/s in 4 seconds:
Acceleration = (12 - 4) / 4 = 2 m/s²
Equations of Motion (SUVAT Equations)
For objects moving in a straight line with constant acceleration:
v = u + at
s = ((u + v)/2) × t
s = ut + ½at²
v² = u² + 2as
SUVAT Reminder:
s = displacement, u = initial velocity, v = final velocity, a = acceleration, t = time
Acceleration Due to Gravity (g)
All objects in free fall (with no air resistance) accelerate at the same rate:
g = 9.81 m s⁻² (directed downward)
Example: Free Fall Calculation
How far does an object fall in 3 seconds from rest?
s = ut + ½at² = 0 + ½(9.81)(3)² = 44.145 m
Projectile Motion
A projectile's motion can be split into independent horizontal and vertical components:
- Horizontal Motion: No acceleration (constant velocity)
- Vertical Motion: Constant acceleration downward (g = -9.81 m/s²)
- The path is a parabola
Horizontal component: vₕ = u cos θ
Vertical component: vᵥ = u sin θ
Example: Projectile Motion
A ball is kicked with initial velocity 20 m/s at 30° to the horizontal.
Horizontal component: 20 × cos(30°) = 17.32 m/s
Vertical component: 20 × sin(30°) = 10 m/s