CIE A-Level Mechanics 1
Kinematics of Motion in a Straight Line
Kinematics of Motion in a Straight Line
Kinematics is the branch of mechanics that describes the motion of objects without considering the forces that cause the motion. In this section, we focus on motion in one dimension (straight line).
Note: Restricted to motion in one dimension only. The term 'deceleration' may sometimes be used in the context of decreasing speed.
Scalar and Vector Quantities
Scalar quantities have magnitude only (size).
Vector quantities have both magnitude and direction.
Key Point: The direction of velocity and acceleration vectors is crucial in one-dimensional motion. We use positive and negative signs to indicate direction (e.g., positive for right/up, negative for left/down).
Motion Graphs
Displacement-Time Graphs
Gradient = Velocity
The gradient (slope) of a displacement-time graph at any point gives the velocity at that instant.
- Straight line → constant velocity
- Curved line → changing velocity (acceleration)
- Horizontal line → stationary (zero velocity)
- Steeper slope → higher velocity
Velocity-Time Graphs
Gradient = Acceleration
The gradient (slope) of a velocity-time graph at any point gives the acceleration at that instant.
Area under graph = Displacement
The area between the velocity-time graph and the time axis represents the displacement.
- Straight line → constant acceleration
- Curved line → changing acceleration
- Horizontal line → constant velocity (zero acceleration)
- Area above time axis → positive displacement
- Area below time axis → negative displacement
Calculus in Kinematics
We can use differentiation and integration to solve problems involving displacement, velocity, and acceleration.
Differentiation (Finding Rates of Change)
Velocity is the rate of change of displacement with respect to time.
Acceleration is the rate of change of velocity with respect to time.
Example: If s = 3t² + 2t + 1, then:
Integration (Finding Quantities from Rates)
Displacement is the integral of velocity with respect to time.
Velocity is the integral of acceleration with respect to time.
Example: If a = 4 m/s² and initial velocity u = 2 m/s, then:
Using v = 2 when t = 0: 2 = 4(0) + C ⇒ C = 2
Note: Calculus required is restricted to techniques from the content for Paper 1: Pure Mathematics 1.
Motion with Constant Acceleration
When acceleration is constant, we can use the following equations of motion (suvat equations):
Important: These equations only work when acceleration is constant. Remember to use appropriate signs for direction (+/-).
Problem-Solving Strategy
- Write down known quantities (s, u, v, a, t)
- Identify the unknown quantity you need to find
- Choose the equation that connects known and unknown quantities
- Substitute values and solve
- Check if your answer makes sense (magnitude and direction)
Note: Questions may involve setting up more than one equation, using information about the motion of different particles.
Equations Summary
v = ds/dt
a = dv/dt
s = ∫v dt
v = ∫a dt
v = u + at
s = ut + ½at²
v² = u² + 2as
s = ½(u + v)t
Graph Interpretation Summary:
- Displacement-time graph: Gradient = Velocity
- Velocity-time graph: Gradient = Acceleration, Area = Displacement
