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MECHANICS FOR PP4

Mechanics for Paper 4

Mechanics for Paper 4 an introduction

General expectations for this paper.

1. Nature of Questions

  • Paper 4 Mechanics questions are mainly numerical
  • They test mechanical principles without requiring very difficult algebra or trigonometry
  • Questions may involve realistic contexts, but you should treat each body as a particle (all forces act at a single point)
  • Vector notation is not used — you'll always work with magnitudes, directions, and resolved components
Key Insight: Expect applied maths problems where you'll model real-world situations using simplified particle mechanics.

2. Trigonometric Results You Must Know

These essential identities are often used in mechanics:

Identity Expression
Complementary sine sin(90° - θ) ≡ cosθ
Complementary cosine cos(90° - θ) ≡ sinθ
Tangent identity tanθ ≡ sinθ/cosθ
Pythagorean identity sin²θ + cos²θ ≡ 1
Application: These are commonly needed when resolving forces or dealing with slopes and inclines.

3. Assumed Mathematical Knowledge

From Pure Mathematics 1, you are expected to already know how to:

  • Rearrange and solve algebraic equations
  • Work with fractions, indices, and surds
  • Expand and simplify expressions
  • Factorise and solve quadratic equations
  • Solve simultaneous equations (linear and quadratic)
  • Manipulate formulae to make one variable the subject
  • Work with inequalities
  • Basic differentiation and integration (used for motion: velocity, acceleration, displacement)
  • Graph sketching and interpreting

Example: When dealing with motion under constant acceleration, you might need to rearrange equations like:
v = u + at
to solve for different variables depending on the question.

4. Key Idea in Mechanics

  • Always model the object as a particle unless told otherwise
  • Forces such as weight, tension, normal reaction, and friction are applied as single forces
  • The motion or equilibrium of the particle is then analysed using Newton's laws or equations of motion

Particle Assumption: In mechanics, treating an object as a particle means assuming all forces act at a single point, simplifying calculations while maintaining accuracy for many practical situations.

Quick-Check Summary

Concept Key Points
Question Types Numerical problems, particle modeling, no vector notation
Essential Trig sin(90°-θ)=cosθ, cos(90°-θ)=sinθ, tanθ=sinθ/cosθ, sin²θ+cos²θ=1
Math Skills Algebra, equations, differentiation, integration
Core Approach Model as particles, resolve forces, apply Newton's laws

5. Problem-Solving Strategy

  1. Identify the object(s) of interest and model as particles
  2. Draw a clear diagram showing all forces acting on each particle
  3. Resolve forces into appropriate components
  4. Apply relevant principles (Newton's laws, conservation of energy, etc.)
  5. Solve the resulting equations
  6. Check your answer for reasonableness
Remember: Mechanics problems in Paper 4 are designed to be solvable with the mathematical tools from Pure Mathematics 1. Focus on understanding the physical principles and applying them systematically.

Abel Masitsa

Assumptions Used in Mechanics

  1. Particle model: Bodies treated as point masses (size/shape ignored).
  2. Rigid body: Distances between points in a body remain constant (no deformation).
  3. Smooth surface: No friction between contacting surfaces unless stated.
  4. Light string/rod: String or rod mass is negligible compared with connected masses.
  5. Inextensible string: String does not stretch → connected objects share displacement/acceleration.
  6. Uniform gravity: g is constant and acts vertically downward (use given value where specified).
  7. Negligible air resistance: Ignore drag unless the problem mentions it.
  8. Instantaneous collision: Impacts take zero time; external forces during collision are ignored.
  9. Smooth pulley: Pulley has no friction and does not change string length across it.
  10. Small-angle approximations: For small θ (radians): sinθ ≈ θ, cosθ ≈ 1, tanθ ≈ θ (only when stated).

Tip: Always check which assumptions are allowed or must be dropped in the question (e.g., include friction or air resistance if specified).

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